Welcome to The Community GECK Wiki
The Community GECK Wiki is an unofficial community-run site where you'll find everything you need to use the The Garden of Eden Creation Kit and make mods for Fallout 3 and Fallout: New Vegas.. The Community GECK wiki is a living online help file for the Garden of Eden Creation Kit that can be edited by anyone.
Who runs the wiki?
Wiki Admins and defectors from the official wiki include:
Off-Site Tutorial Forums and Chats, Mod-Hosting sites
General Game Information
For general game information not specific to creation of mods, check out:
The Vault or
Open the GECK - Start Your Vault Today!
Take a tour of the GECK with "My First Vault" Tutorial series, written by the developers at Bethesda Game Studios. This set of tutorials will take you through every step and skill required to create your very own Vault to share with friends or the online community, complete with example files!
The Frequently Asked Questions page has answers to common questions about the GECK and modding in general. For simple questions, this would be the place to start.
Like any miracle of modern technology, the GECK can be complicated and puzzling to use at times, and figuring out how to do something may not be obvious at first glance. The Solutions page is the place to find answers to problems others have posed before they are wiki-fied and converted into their own articles.
Advanced Modding Techniques
As you get the hang of the GECK, you'll probably want to start releasing your mods to share your efforts with others. No doubt you'll also want to use more sophisticated methods to develop, organize, and present your mod. The Advanced Modding Techniques page has articles to improve your style, efficiency, and prowess with the GECK. The GECK is a powerful tool, and is in fact capable of doing things it wasn't even designed to do! The Advanced Modding Techniques page also includes articles on how to get the GECK to do fancy tricks like rolling over or playing dead! Actually, kidding on those last two.
The GECK is powerful, but not all-powerful. The Mod Tools page has information on other Tools that can help in the modding process, such as programs to manage loaded plugins, or to edit resource files like meshes and textures.
- Example Scripts
- Console Functions
- Function Types
- Designer Debug Tools
- FOSE Functions
- NVSE Functions
- JIP NVSE Functions
- Lutana NVSE Functions